Best Builds for West Wood
Loadouts that actually keep squads alive — tested in the Remake.
A build in West Wood is not a class — it is a specific loadout decision made before the sky turns dark. The difference between a squad that wipes at midnight and one that delivers a crate is the fifteen minutes of shopping they did at dusk. This hub documents tested loadouts across solo, default, Blood Moon, and Blizzard conditions.
The four loadout scenarios
Default night kit: pizza, a light you will turn off, a trap on your tile, fewer than four lamps, a house with two exits. This is the baseline. If you are new, start here.
Blood Moon kit: coffee, speed boost item, vest, no new contracts. Blood Moon adds aggression to the creature — minimize exposure and keep movement options open. The creature patrols faster and wider.
Blizzard kit: cut the warehouse for shelter, keep a civic beacon if available, do not treat Alberta like a lobby. Winter conditions reduce visibility and increase stamina drain. Prioritize warmth-adjacent items and interior routes.
Solo kit: lower the bar on medallion purchases, carry an extra healing item, and pick a house with cameras if possible. You cannot split roles, so build redundancy into your loadout.
Solo versus squad — the real class split
A mute runner and a five-stack caller do not buy the same medallion. Solo pages assume you cannot be caller, runner, and anchor at full quality. Squad pages assume jobs exist. If you skipped How to Play, you do not have a build yet. You have a shopping list for a corpse.
When the sky is undecided, use the night planner concept after one civic lap so the kit matches weather instead of a generic template. Then open solo or squad sections and stop arguing in the snow.
Loadouts for a town, not a raid
Searchers type “West Wood build” expecting a class. The closest answer is a medallion, a food pair, one information gadget, and a house number you can say on radio. This hub splits solo and squad because a mute runner and a five-stack caller do not buy the same jewelry. Read medallions and item tiers before you spend, then come back here to assemble. A build that ignores the store key is a costume.
Default kit for a normal night: pizza, a light you will turn off, a trap on your tile, fewer than four lamps, a house with two exits. Blood Moon kit: coffee, speed, vest, no new contracts. Blizzard kit: cut the warehouse, keep a civic beacon, do not treat Alberta like a lobby. Solo kit lives on this page. Squad kit lives on this page. Both assume you already walked the map. If you did not, you do not have a build. You have a shopping list for a corpse.
Medallion purchase priority
The Participation Trophy badge marks your first medallion buy. After that, prioritize medallions that match your role:
- Navigator: accessory that improves route visibility
- Trapper: accessory that supports choke point defense
- Medic carry: accessory that speeds recovery
- Contract lead: accessory that extends operational range
Revisit medallion priority after Patch Notes if the Remake adds items.
Food pair fundamentals
Two food items minimum before night. Pizza ranks high in the current item tier list for its hunger restoration relative to weight. Pair it with a drink that also addresses thirst. Do not carry four food items and zero drinks — the bars drain at different rates during activity.
See Hunger and Thirst for the complete management guide before finalizing food loadout.
House selection by build
The map documents houses with two exits, camera systems, and interior choke points. A build that works in a one-exit house is a build waiting to fail. Assign house selection as part of the pre-night setup, not as a reflex when the sky darkens.
Squad role loadouts
Caller: contracts guide, radio, full food and water, vest. Do not also carry the delivery crate.
Navigator: camera access or landmark knowledge, light that can be toggled, trap on the approach route to your safehouse.
Trapper: maximum trap携带量, fallback weapon, minimal food — you eat last.
Medic carry: bandages, healing items, secondary food, no trap role.
Contract lead: contract item, key if available, balanced food and water.
Rotate roles weekly so one player does not become a single point of failure. See Co-op Tips for full squad optimization.
When to respec your build
If remake adds respec vendors, medallion order may become flexible. Until confirmed, treat first medallion purchase as permanent value. Food and trap choices can change nightly without cost.
Quick reference
Default kit: pizza, toggle light, one trap, two-exit house. Blood Moon kit: coffee, speed, vest, no contracts. Blizzard kit: warehouse cut, civic beacon, interior routes. Solo kit: extra healing, camera house, no medallion until stable.
See related pages for deeper walkthroughs across westwood.wiki — all routes use trailing slashes for consistent navigation.
Frequently Asked Questions
Quick answers to the most common questions.
What is a build in West Wood?
A build is your pre-night loadout: food, accessories, medallion, and house choice. Not a character class.
What is the default night kit?
Pizza, a toggle light, one trap, and a house with two exits. The baseline for new players.
Blood Moon kit vs default kit — what changes?
Drop contracts, add speed and vest items, minimize exposure. The creature is more aggressive.
Do I need different builds for solo and squad?
Yes. Solo requires redundancy in healing and no dependency on role-splitting. Squad builds assume shared roles.
When should I buy my first medallion?
After consistent night survival and stable coin income. The Participation Trophy badge marks the milestone.