West Wood Houses Index
Fifteen numbered structures, three clusters, no official Trello.
West Wood is built around fifteen enterable structures arranged across a small Canadian town setting. The exact count is repeated across community wikis (west-wood-remake.fandom.com and rblx-horror.fandom.com) and corroborated by the Blood Moon thread (“one of the 15 available locations”). The number is the most cited structural fact about the map, and it is the basis for the entire safehouse rotation system.
Why fifteen
The number comes from community playtests of the original West Wood place and persists into Remake era discussion. The wikis describe roughly fifteen enterable buildings spread across the town, each of which can be entered, looted, used as a safehouse, or trapped. There is no official Trello map published by West Wood Group, so the exact numbering and cluster breakdown is community-tracked rather than first-party published.
For your squad, the practical takeaway is:
- You will never need to learn more than fifteen building numbers.
- Most squads rotate through three or four safehouses on a normal night.
- During a Blood Moon window, expanding to six or seven structures is the right defensive move.
Cluster pattern
The community does not publish a canonical map image, but the recurring descriptions suggest three loose clusters:
- Town centre cluster — the General Store and the buildings immediately adjacent. This is where most daytime contract objectives start.
- Residential cluster — the numbered houses spread along the streets. Highest loot density for food, water, bandages, and the occasional Bear Trap.
- Utility cluster — the Power Station, the Soul Coins Dealer, and any storage-style structures. Lower loot, higher strategic value.
Your squad should learn one structure per cluster as a starting set, then expand to two per cluster as routes become automatic.
Numbering convention
Community trackers describe houses by street number. The exact street names are not first-party published. A typical squad callout sounds like: “I’ll check house three, you take house five, regroup at the store.” Keep numbers short so callouts stay under one second during a chase.
Cross-link Landmarks and Safehouses for the utility-side buildings and Weather and Outages for night-phase structure choice.
How to learn the houses
Three practice runs are enough for most squads:
- Run 1 — pair walk — pair up with one teammate and walk the entire map during daylight. Call out every enterable building and number it on paper.
- Run 2 — silent dark walk — same loop but at dusk. Note which buildings have cameras, rear doors, or interior obstacles.
- Run 3 — first night — pick a cluster of three structures you can move between in under ten seconds. Survive one full night there.
After these three runs, your squad will have the kinesthetic memory that veteran players describe as “the map is in your legs”.
Loot distribution
Different building types favour different loot pools:
- Houses — food, water, bandages, occasional Flamethrower and Bear Trap drops.
- General Store — keys (to open it), shop inventory, and occasionally rare utility items.
- Power Station — tool kits, fuses, electrical supplies.
- Dealer building — sells soul-coin-priced items including medallions.
- Outlying structures (church, sheds, garages) — niche loot and shortcut routes.
When to drop a building from rotation
Drop a structure from your safehouse rotation when:
- It has only one exit and you have been trapped there for a chase.
- The Wendigo Jerry window grab is too easy from the building’s window placement.
- It is too far from the contract turn-in path during your run.
Keep a primary list of three structures and a backup list of three more. Drop and add buildings as your squad learns the map.
Evidence sources
- west-wood-remake.fandom.com/wiki/Wendigo — references the fifteen-location structure of the map.
- rblx-horror.fandom.com/f/p/4400000000000047019 — independent confirmation from a veteran player’s thread.
- Community Discord screenshots — used to cross-reference cluster patterns.
- A_L Studios West Wood Remake sneak peek videos — visual reference for town layout.
Frequently Asked Questions
Quick answers to the most common questions.
How many houses are in West Wood?
Community sources cite fifteen enterable structures across the town. The exact count is community-tracked because there is no official Trello map.
Is there an official map?
No. West Wood Group has not published a Trello or image map. Learn the layout through paired daylight walks.
How long does it take to learn the map?
Three practice runs — pair walk, dusk walk, first night — are enough for most squads to feel comfortable.
Should we use house numbers?
Yes — short numerical callouts are easier than street names during a chase. Squads use one or two digit numbers.